// Common/Vector.h

#ifndef __COMMON_VECTOR_H
#define __COMMON_VECTOR_H

#include "Defs.h"

class CBaseRecordVector
{
  void MoveItems(int destIndex, int srcIndex);
protected:
	int _capacity;
  int _size;
	void *_items;
  size_t _itemSize;

	void ReserveOnePosition();
  void InsertOneItem(int index);
  void TestIndexAndCorrectNum(int index, int &num) const
    { if (index + num > _size) num = _size - index; } 
public:
  CBaseRecordVector(size_t itemSize):
      _capacity(0), _size(0), _items(0), _itemSize(itemSize) {}
	virtual ~CBaseRecordVector();
  int Size() const { return _size; }
	bool IsEmpty() const { return (_size == 0); }
	void Reserve(int newCapacity);
	virtual void Delete(int index, int num = 1);
	void Clear();
  void DeleteFrom(int index);
  void DeleteBack();
};

template <class T>
class CRecordVector: public CBaseRecordVector
{
public:
  CRecordVector():CBaseRecordVector(sizeof(T)){};
  CRecordVector(const CRecordVector &v):
    CBaseRecordVector(sizeof(T)) { *this = v;}
	CRecordVector& operator=(const CRecordVector &v)
  {
    Clear();
    return (*this += v);
  }
  CRecordVector& operator+=(const CRecordVector &v)
  {
    int size = v.Size();
    Reserve(Size() + size);
    for(int i = 0; i < size; i++)
      Add(v[i]);
    return *this;
  }
	int Add(T item)
  {
    ReserveOnePosition();
    ((T *)_items)[_size] = item;
    return _size++;
  }
	void Insert(int index, T item)
  {
    InsertOneItem(index);
    ((T *)_items)[index] = item;
  }
  // T* GetPointer() const { return (T*)_items; }
  // operator const T *() const { return _items; };
  const T& operator[](int index) const { return ((T *)_items)[index]; }
	T& operator[](int index) { return ((T *)_items)[index]; }
	const T& Front() const { return operator[](0); }
  T& Front()   { return operator[](0); }
	const T& Back() const { return operator[](_size - 1); }
  T& Back()   { return operator[](_size - 1); }

  void Swap(int i, int j)
  {
    T temp = operator[](i);
    operator[](i) = operator[](j);
    operator[](j) = temp;
  }

  int FindInSorted(const T& item) const
  {
    int left = 0, right = Size(); 
    while (left != right)
    {
      int mid = (left + right) / 2;
      const T& midValue = (*this)[mid];
      if (item == midValue)
        return mid;
      if (item < midValue)
        right = mid;
      else
        left = mid + 1;
    }
    return -1;
  }

  void Sort(int left, int right)
  { 
    if (right - left < 2)
      return;
    Swap(left, (left + right) / 2);
    int last = left;
    for (int i = left; i < right; i++)
      if (operator[](i) < operator[](left))
        Swap(++last, i);
    Swap(left, last);
    Sort(left, last);
    Sort(last + 1, right);
  }
  void Sort() { Sort(0, Size());  }
  void Sort(int left, int right, int (*compare)(const T*, const T*, void *), void *param)
  { 
    if (right - left < 2)
      return;
    Swap(left, (left + right) / 2);
    int last = left;
    for (int i = left; i < right; i++)
      if (compare(&operator[](i), &operator[](left), param) < 0)
        Swap(++last, i);
    Swap(left, last);
    Sort(left, last, compare, param);
    Sort(last + 1, right, compare, param);
  }

  void Sort(int (*compare)(const T*, const T*, void *), void *param) 
  {  
    Sort(0, Size(), compare, param);  
  }
};

typedef CRecordVector<int> CIntVector;
typedef CRecordVector<unsigned int> CUIntVector;
typedef CRecordVector<bool> CBoolVector;
typedef CRecordVector<unsigned char> CByteVector;
typedef CRecordVector<void *> CPointerVector;

template <class T>
class CObjectVector: public CPointerVector
{
public:
  CObjectVector(){};
  ~CObjectVector() { Clear(); }
  CObjectVector(const CObjectVector &objectVector)
    { *this = objectVector; }
	CObjectVector& operator=(const CObjectVector &objectVector)
  {
    Clear();
    return (*this += objectVector);
  }
	CObjectVector& operator+=(const CObjectVector &objectVector)
  {
    int size = objectVector.Size();
    Reserve(Size() + size);
    for(int i = 0; i < size; i++)
      Add(objectVector[i]);
    return *this;
  }
	const T& operator[](int index) const { return *((T *)CPointerVector::operator[](index)); }
	T& operator[](int index) { return *((T *)CPointerVector::operator[](index)); }
	T& Front() { return operator[](0); }
	const T& Front() const { return operator[](0); }
	T& Back() { return operator[](_size - 1); }
	const T& Back() const { return operator[](_size - 1); }
	int Add(const T& item)
    { return CPointerVector::Add(new T(item)); }
	void Insert(int index, const T& item)
    { CPointerVector::Insert(index, new T(item)); }
	virtual void Delete(int index, int num = 1)
  {
    TestIndexAndCorrectNum(index, num);
    for(int i = 0; i < num; i++)
      delete (T *)(((void **)_items)[index + i]);
    CPointerVector::Delete(index, num);
  }
  int Find(const T& item) const
  {
    for(int i = 0; i < Size(); i++)
      if (item == (*this)[i])
        return i;
      return -1;
  }
  int FindInSorted(const T& item) const
  {
    int left = 0, right = Size(); 
    while (left != right)
    {
      int mid = (left + right) / 2;
      const T& midValue = (*this)[mid];
      if (item == midValue)
        return mid;
      if (item < midValue)
        right = mid;
      else
        left = mid + 1;
    }
    return -1;
  }
  int AddToSorted(const T& item)
  {
    int left = 0, right = Size(); 
    while (left != right)
    {
      int mid = (left + right) / 2;
      const T& midValue = (*this)[mid];
      if (item == midValue)
      {
        right = mid + 1;
        break;
      }
      if (item < midValue)
        right = mid;
      else
        left = mid + 1;
    }
    Insert(right, item);
    return right;
  }

  void Sort(int (*compare)(void *const *, void *const *, void *), void *param) 
    { CPointerVector::Sort(compare, param); }

  static int CompareObjectItems(void *const *a1, void *const *a2, void *param)
    { return MyCompare(*(*((const T **)a1)), *(*((const T **)a2))); }
  void Sort() { CPointerVector::Sort(CompareObjectItems, 0); }
};

#endif 
